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Freak Fortress 2 Boss Suggestions
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haxtozous
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PostPosted: Tue May 27, 2014 12:48 am Post subject: Note Freak Fortress 2 Boss Suggestions Reply with quote


Now, none of you on here will recognize me, but I am a pretty active player. I didn't use my username on the forums to avoid crossover hate between this and Ingame, and the other way around. I noticed a LOT of people had suggestions for 'Hales" for the ff2 server, and I also noticed a lack of a place to post those. So I decided to make this. If anyone has any ideas for a hale, please post them here so the staff can actually notice and remember them, instead of trying to say it over ingame chat. Try to make sure its a suggestion that can be reasonably done, for example, it has a model done or something.

Or even better, suggest a boss that is completely finished to be added. Ill be listing one as both an example and as an actual boss request.

Phoenix Wright:
Hes from the Ace Attorney series of games. I think he would make a great hale, and I even got a link to a finished one. His stats might need some work, but I personally think he Is fine as he is right now, and not op in the slightest. I found two download links, one with some sorta bug regarding damage resistance, and another of just a fixed config file.

Download one:  http://www.mediafire.com/download/qco37av2yq7h7h3/PhoenixWright.rar
 
Download two(fixed config file): https://www.dropbox.com/s/o5ud6edprjhgphn/PhoenixWright.cfg

      Im going to hope this thread gets popular, or at least gets some sorta attention. Thank you for taking the time to read this.
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PostPosted: Tue May 27, 2014 4:01 pm Post subject: No icon Re: Freak Fortress 2 Boss Suggestions Reply with quote

ill check it out when I can. thanks   :ty:

you have seen it in SDK model viewer?

it looks like a good package...   ill test and add to servers asap

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PostPosted: Thu May 29, 2014 12:34 am Post subject: No icon Re: Freak Fortress 2 Boss Suggestions Reply with quote

I never actually saw the model. I just wanted to hope it was good... xD.
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PostPosted: Sun Jun 01, 2014 2:03 pm Post subject: No icon Re: Freak Fortress 2 Boss Suggestions Reply with quote

ive worked on this a bit this morning and ran out of time. config is crashing the server right now. Some of the issues was case sensitive stuff (no difference on Windows, but on Linux... it is important)  and was missing /sound  in the download path of all the sounds...


here is what I have so far, but I will need to finish troubleshooting (I suspect the weapon is the problem ..that will be what I verify next)









Code:




// Phoenix Wright
// Script: Kyo Tanaka (with assistance from EP)
// for "class" key
//1   Scout
//2   Sniper
//3   Soldier
//4   DemoMan
//5   Medic
//6   Heavy
//7   Pyro
//8   Spy
//9   Engineer
    
"character"
    {
            "name" "Phoenix Wright"
            "class" "8"
            "model" "models\freak_fortress_2\phoenix_wright\phoenix.mdl"
            "ragedist" "600.0"
            "maxspeed" "350"
         "sound_block_vo" "1"
         "health_formula" "((570+n)*n)^1.04"
         "ragedamage" "2800"
    
            "description_en" "The famous lawyer of Wright and Co.!
Super Jump: alt-fire, look up and stand up.
Weigh-down: in midair, look down and crouch.
Rage (Cornered): taunt when the Rage Meter is full."
    
          
            "weapon1"
            {
                    "name"  "tf_weapon_knife"
                    "index" "474"
               "show"    "1"
               "attributes" "53 ; 1 ; 391 ; 0.25 ; 401 ; 0.10 ; 418 ; 1 ; 419 ; 1 ; 169"
            }
            "ability1"
            {
                    "name" "charge_bravejump"
                    "arg0"  "1"
                    "arg1"  "1.5"
                    "arg2"  "5"
                    "plugin_name"   "default_abilities"
            }
            "ability2"
            {
                    "name" "rage_preventtaunt"
                    "plugin_name"   "default_abilities"
            }
            "ability3"
            {
                    "name" "rage_stunsg"
                    "arg1"  "7.0"
                    "plugin_name"   "default_abilities"
            }
            "ability4"
            {
                    "name" "charge_weightdown"
                    "arg0"  "2"
                    "plugin_name"   "default_abilities"
            }
//            "ability5"
//           {
//                    "name" "rage_overlay"
//                    "arg1"   "freak_fortress_2\phoenix_wright\objection"
//                 "arg2"   "4.0" // 4 seconds
//                    "plugin_name"   "rage_overlay"
//            }
            "ability5"
            {
                    "name" "rage_uber"
                    "arg1"  "10.0"
                    "plugin_name"   "default_abilities"
         }
//            "ability7"
//         {
//               "name" "special_dropprop"
//               "arg1"   "models/props_spytech/suitcase.mdl"
//               "arg3"   "1"
//               "plugin_name"   "ff2_1st_set_abilities"
//         }
            "sound_begin"
            {
                    "1"    "freak_fortress_2\PhoenixWright\phoenix_begin1.mp3"
               "2"      "freak_fortress_2\PhoenixWright\phoenix_begin2.mp3"
               "3"      "freak_fortress_2\PhoenixWright\phoenix_begin3.mp3"
            }
            "sound_kspree"
            {
                    "1"     "freak_fortress_2\PhoenixWright\phoenix_kspree1.mp3"
                    "2"     "freak_fortress_2\PhoenixWright\phoenix_kspree2.mp3"
                    "3"     "freak_fortress_2\PhoenixWright\phoenix_kspree3.mp3"
            }
            "sound_win"
            {
                    "1"     "freak_fortress_2\PhoenixWright\phoenix_victory.mp3"
            }
            "sound_death"
            {
                    "1"    "freak_fortress_2\PhoenixWright\phoenix_death.mp3"
            }
            "sound_lastman"
            {
                    "1"     "freak_fortress_2\PhoenixWright\phoenix_last.mp3"
            }
         "sound_hit"
         {
               "1"      "freak_fortress_2\PhoenixWright\phoenix_hit1.mp3"
               "2"    "freak_fortress_2\PhoenixWright\phoenix_hit2.mp3"
               "3"      "freak_fortress_2\PhoenixWright\phoenix_hit3.mp3"
         }
         "sound_stabbed"
         {
               "1"      "freak_fortress_2\PhoenixWright\phoenix_stabbed.mp3"
         }
         "sound_kill_pyro"
         {
               "1"      "freak_fortress_2\PhoenixWright\phoenix_pyro.mp3"
         }
            "sound_ability"
            {
                    "1"     "freak_fortress_2\PhoenixWright\objection!.mp3"
               "slot1" "0"
               "2"      "freak_fortress_2\PhoenixWright\holdit!.mp3"
               "slot2" "1"
            }
         "sound_precache"
         {
               "1"      "freak_fortress_2\PhoenixWright\phoenix_music1.mp3"
               "2"    "freak_fortress_2\PhoenixWright\phoenix_music2.mp3"
               "3"    "freak_fortress_2\PhoenixWright\phoenix_music3.mp3"
         }   
         "sound_bgm"
         {
               "path1"      "freak_fortress_2\PhoenixWright\phoenix_music1.mp3"
               "time1"      "135"
               "path2"    "freak_fortress_2\PhoenixWright\phoenix_music2.mp3"
               "time2"    "100"
               "path3"    "freak_fortress_2\PhoenixWright\phoenix_music3.mp3"
               "time3"    "87"
         }
//         "mod_precache"
//         {
//               "1"   "models\props_spytech\suitcase.mdl"
//         }
         "mod_download"
         {
               "1" "models\freak_fortress_2\phoenix_wright\phoenix"
         }
            "mat_download"
            {
                    "1" "materials\freak_fortress_2\phoenix_wright\objection"
                    "2" "materials\freak_fortress_2\phoenix_wright\spy_blue"
                    "3" "materials\freak_fortress_2\phoenix_wright\spy_blue_invun"
                    "4" "materials\freak_fortress_2\phoenix_wright\spy_head_blue"
                    "5" "materials\freak_fortress_2\phoenix_wright\spy_head_blue_invun"
            }
            "download"
            {
                    "1" "materials\freak_fortress_2\phoenix_wright\spy_normal.vtf"
                    "2" "models\player\spy_stockanims.mdl"
                    "3" "sound\freak_fortress_2\PhoenixWright\phoenix_victory.mp3"
                    "4" "sound\freak_fortress_2\PhoenixWright\phoenix_death.mp3"
                    "5" "sound\freak_fortress_2\PhoenixWright\phoenix_last.mp3"
               "6" "sound\freak_fortress_2\PhoenixWright\phoenix_begin1.mp3"
               "7" "sound\freak_fortress_2\PhoenixWright\phoenix_begin2.mp3"
               "8" "sound\freak_fortress_2\PhoenixWright\phoenix_begin3.mp3"
               "9" "sound\freak_fortress_2\PhoenixWright\phoenix_kspree1.mp3"
               "10" "sound\freak_fortress_2\PhoenixWright\phoenix_kspree2.mp3"
               "11" "sound\freak_fortress_2\PhoenixWright\phoenix_kspree3.mp3"
               "12" "sound\freak_fortress_2\PhoenixWright\phoenix_pyro.mp3"
               "13" "sound\freak_fortress_2\PhoenixWright\objection!.mp3"
               "14" "sound\freak_fortress_2\PhoenixWright\holdit!.mp3"
               "15" "sound\freak_fortress_2\PhoenixWright\phoenix_music1.mp3"
               "16" "sound\freak_fortress_2\PhoenixWright\phoenix_music2.mp3"
               "17" "sound\freak_fortress_2\PhoenixWright\phoenix_music3.mp3"
            }
    }




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haxtozous
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PostPosted: Sun Jun 01, 2014 9:55 pm Post subject: No icon Re: Freak Fortress 2 Boss Suggestions Reply with quote

I had no idea if a weapon crashes or no. If you have to, wipe out all of its attributes. He doesn't really need those other stuff on his knife anyway, he can work with the default stats.


If you think you are able tho, maybe change it to be a saxxy? xD
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PostPosted: Wed Jun 04, 2014 10:53 pm Post subject: No icon Re: Freak Fortress 2 Boss Suggestions Reply with quote

Great suggestion! the funny thing is this is the SAME hale I wanted to be added!
also I think I have seen your name before.....
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PostPosted: Sun Jun 08, 2014 2:02 pm Post subject: No icon Re: Freak Fortress 2 Boss Suggestions Reply with quote

on the servers now

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PostPosted: Tue Jun 17, 2014 4:05 pm Post subject: No icon Re: Freak Fortress 2 Boss Suggestions Reply with quote

Nice to see you got it working. Shame it now has a flame rage for some reason.... Oh well.


Feels like this was kind of weird timing, but I had just found a few other bosses I had wanted to suggest. Sorry if it feels like im spamming requests here. I hoped other people would come on and start giving their suggestions on here instead of just ingame, but oh well yet again.

https://forums.alliedmods.net/showthread.php?t=242146

  There is three bosses on here. Rappy(just the raptor, not the main point of the request as he doesn't sound that interesting), Bowser(with an interesting rage for once), and Wolf(the Starfox wolf.)
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PostPosted: Wed Jun 18, 2014 12:08 am Post subject: No icon Re: Freak Fortress 2 Boss Suggestions Reply with quote

haxtozous wrote (View Post):
Nice to see you got it working. Shame it now has a flame rage for some reason.... Oh well.


Feels like this was kind of weird timing, but I had just found a few other bosses I had wanted to suggest. Sorry if it feels like im spamming requests here. I hoped other people would come on and start giving their suggestions on here instead of just ingame, but oh well yet again.

https://forums.alliedmods.net/showthread.php?t=242146

  There is three bosses on here. Rappy(just the raptor, not the main point of the request as he doesn't sound that interesting), Bowser(with an interesting rage for once), and Wolf(the Starfox wolf.)



rage and stuff we can deal with.. biggest battle was the crashing...   Im not done, just done with the client files to be downloaded for the model is all

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PostPosted: Wed Jun 18, 2014 12:35 am Post subject: No icon Re: Freak Fortress 2 Boss Suggestions Reply with quote

Ah. I was assuming it was like that due to the crashes.
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PostPosted: Mon Jun 23, 2014 2:38 am Post subject: No icon Re: Freak Fortress 2 Boss Suggestions Reply with quote

On a side note, I found that "FF2 boss config generator" that you had also found, judging by the fact someone with ur name made a comment. It seems its a... i won't say it. But its completely useless. It works fine except for the part I most want it to help with. The FILE PATHS. Instead, it just gives you random gibberish, and once you finally get to the path, you need to spend a long time removing half of every single file path.... I might as well do it from stratch for how long it takes. So... if you suggest a hale you made, I would recomend to make sure its not made by config generator. That thing is a bug and a half.

Onto the main point of this... I found the last link. From now on, it seems theres gonna have to be only custom made hales just for this server due to the lack of downloadable ones on the forums that we don't already have. Im sorry for this 'request' spam. This last link ain't really a suggestion so much as its there incase you want to take a look. I hope that config generator gets worked on some more. I would love to use it to make a few hales of my own...

https://forums.alliedmods.net/showthread.php?t=206666(Bunch of 'somewhat' orginal bosses. The Cupcake one looks hilarious.)
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PostPosted: Wed Jul 09, 2014 3:17 am Post subject: No icon Re: Freak Fortress 2 Boss Suggestions Reply with quote

I found out that RavensBro made his own verson of Phoenix Wright. I really do not like his rage(its just a reskin of the uber and gun generic spy hale), but his model is way better than the one we have. Would it be possible for you to replace the current model with this one? I sadly can't give a direct link to it, only a link to his page of downloads. Its near the top though. Also, I saw that somewhere in his files theres a Pyramid head boss. Idk where, but he apparently has one. I know you used a lot of hales he made already. http://goldclaimers.site.nfoservers.com/RavensBro%20Bosses/
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PostPosted: Wed Jul 09, 2014 8:02 pm Post subject: No icon Re: Freak Fortress 2 Boss Suggestions Reply with quote

haxtozous wrote (View Post):
I found out that RavensBro made his own verson of Phoenix Wright. I really do not like his rage(its just a reskin of the uber and gun generic spy hale), but his model is way better than the one we have. Would it be possible for you to replace the current model with this one? I sadly can't give a direct link to it, only a link to his page of downloads. Its near the top though. Also, I saw that somewhere in his files theres a Pyramid head boss. Idk where, but he apparently has one. I know you used a lot of hales he made already. http://goldclaimers.site.nfoservers.com/RavensBro%20Bosses/  



yeah, ill get to that   Very Happy

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PostPosted: Sun Jul 13, 2014 10:47 pm Post subject: No icon Re: Freak Fortress 2 Boss Suggestions Reply with quote

Seeing as Ass Pancake made a spam load of boss Suggestions, ill do us a favor and copy past them here. A lot of them are... well, im not judging their quality, im just gonna list them here for easier access.

The Assassin Sect are a group of RED and BLU Spy Assassins created by Xho3546.
Biography: Little to none is known of the Assassin Sect - apart from the fact that they are one of three sects in Xho-World - The Merc Sect, The Assassin Sect itself and the Demon Sect - Nightmare Medic's group of demons. The Assassin Sect is believed to be the neutral stand on the two - Merc Sect fighting for good and Demon Sect fighting for evil. The Assassin sect save and take lives on either side, attempting to create a balance between the two sides in order to test their leader's might against each other. As this continues, the Assassin Sect remain well hidden and there is little to no trace of their whereabouts, patterns or intentions. Other than that, the Assassin Sect is headed by an unknown character. Both RED and BLU come under this in a neutral setting.
Appearance and Personality: As they are the superiors, RED Assassins have a commanding authority over BLU Assassins. As such, they have a disciplined nature and a somewhat intimidating nature to those who get in the path of one. They are equipped with a Doublecross-Comm and a Dashin' Hashshashin.
Speed: Normal Scout speed
Damage: 175 per hit
Abilities: Teleport (replaces super jump), and to be able to see the other team through walls.
Rage: Scares people in a given radius in a given amount of time, and spawns whoever is dead into blue versions of Assassin Sects who have the same basic abilities as the red counterpart, such as teleporting, crazy speed, and able to see people through walls, yet they deal less damage (65perhit) but they can disguise and they have another power that the red counterpart doesn't, which is to be able to blind a single player for 10 seconds, but takes 30 seconds to charge

Red Vagineer: RED Vagineer is arguably the typical, and most numerous variant.
Personality and Behaviour: The RED Vagineer are probably the most hostile type out of the entire species. They are bloodthirsty, violent and unpredictable. Being cannibals, they actively hunt people as their main source of food. They tend to be exceptionally brutal while they are killing their victims.

They often gather to form small, aggressive packs. Practically all encounters with them tend to end in horrible ways.
Speed: Normal Engineer
Damage: 200hp on hit
Abilities: Super Jump, those who are killed by Red Vagineer will respawn as clones, except with much less health (125) and capable of only dealing 65 damage per hit, when the clone kills someone they will also respawn as clones, also regeneration... yea a first for ff2 huh, but they are only able to heal 200 health every 5 seconds and they have to be standing completely still for it to take effect, finally entanglement, which takes 10 seconds to charge on each use, this is a call to his limb detachment ability as he can launch his limbs at others to grab them from afar.
Rage: Regular Saxton hale

Spycrab
The Spycrab (alt. Spy Crab, Crab Spy) is a creature that resembles a Spy, but walks like a crab.
Appearance: Spycrabs appear as normal Spies, but they usually move whilst crouching. Most of the time they hold their arms upwards, with hands assuming pincer-like pose.
Personality/Behavior: Both BLU and RED Spycrabs are peaceful creatures. They commonly migrate from point to point during the mating season. They are quite docile and harmless when unprovoked.

However, they are known to gather into sizeable groups at times when they are particularly endangered. Usually they merely chase off the aggressors, but in rare cases they resort to fight back.
Damagedone: Only able to take 125hp on hit.
Speed: That of a crouch walking spy.
Rage: Summons all who are ded into other spy crabs with normal spy health, normal damage, but can gain health back by, not by health, but by ammo canteens and broken parts from dispencers and sentrys. Also those that are around him ex. minions, will be respawnd as spys ( on the spot, not respawn in... spawn, unless present in spawn) and will give everyone there who turned into spys a timer that if they are not spycrabbing when it goes off... they will blow up.

Assbox
Assbox is a BLU Soldier TF2 Monster created by YouTube user JT90INTHEHOUSE.

His theme song is the intro of the song Somebody That I Used To Know by Gotye.
Appearance: Assbox is a BLU Soldier in a Tin Soldier outfit, with a Captain's Cocktail and covered in filth. He falls onto his victim and introduces himself. He sometimes shows his buttocks to the victims or viewer's face and passes gas. Next, he says his last name "box." Usually, a box comes out of nowhere or finishes the target by shooting out boxes to kill. Picture>  http://img4.wikia.nocookie.net/__cb20140209093600/tf2freakshow/images/0/08/Assbox.png  
Behavior/ Personality: He has a lunatic personality. He is thought to be a strange-nice person when seen by people. The way he behaves is a mystery.

He gets a lot of rivals from every target he meets and kills. He is unfriendly to anyone he meets and he is not allied to anybody unless any other person is a lot like Assbox himself.

In the event someone else views his face (by removing his hat), Assbox will begin writhing in apparent distress before pursuing the individual and murdering them.
Special abilities/Weapons: his default melee is his fists which take about 160 per hit, his speed is of a normal soldier. He also has a regular  tide turner (not seeable by the other team) that does what the tide turner does obvi, he also has teleport.
Rage: People around are stuned for a given amount of time and he gains a rocket launcher with 3 rockets (not seeable by the other team) and the rockets are normal rocket speed but with small blast radius and can kill heavys with 300 hp in one hit. The rockets are remodeld to look like boxes...
Health: You decide how much but he has two lives, on the second one his hat is removed, and he gains the speed of a scout, deals x2 as much damage, and rockets gaind from rage fire 3 times faster.
That's all! This guy was originally a TF2 Monster not created by me, and deserve no credit for him.

Ass Pancakes
Ass Pancakes is a BLU Scout TF2 Freak created by YouTube user TheInvertedShadow. Conceptually, he is a fusion of SoupCock Porkpie and Painis Cupcake.

His theme is Banjo-Tooie-Witchyworld(Inferno)Theme and his rage theme is Banjo-Tooie-Mr.Patch.
Appearance/Personality:  Ass Pancakes is a BLU Scout who often appears out of a Bonk can. He looks like a dark-BLU Scout with camoed pants and bag, darkened bandages on his hands, whitened teeth and muscles showing on his arms. Unlike most Scouts, Ass Pancakes does not have the headset on.

His behaviour and attack patterns are somewhat similar to Painis Cupcake's, since he will almost always show himself to anyone who stumbles upon his Bonk can. Upon announcing his name, he tells them what he is going to do. His actions then depend on how the target reacts to his threat. If the target intimidates him, Ass Pancakes takes out the "Warhammer of Zillyhoo", emits a loud scream, and starts bonking them at a incredibly fast rate until they are dead. However if they show any amount of friendliness toward Ass Pancakes, he may consider not killing them, and may even befriend them instead.
Here Is a picture of what he looks like http://img2.wikia.nocookie.net/__cb20130605233212/tf2freakshow/images/0/03/Ass_Pancakes_Updated.jpg  
Damage: Pretty strong, able to kill Pyros, and Demomen with 175 hp in one hit.
Speed: Normal Scout
Abilities: Super Jump. Also another ability that is similar to the spy's cloaking but instead of full invisibility  his model will turn into a regular sized bonk can, he can't attack while in this state and speed is reduced to normal speed.
Rage: People are stuned for a given amount of time (you decide) and he gets a bonk! atomic punch that instead of normal attributes when drank he will gain a 10 second uber charge, it will not recharge and only way of getting another one is to rage again, they can stack up upon eachother on multiple rages.
Weakness: Weak Defense (lower than average hp maybe?)
That's all! YOU decide anything else I didn't mention
I'd also like to point out that, yes this boss is already made but this is just a simple redo idea from yours truly and would really like to see come true!

remember, this is all "ass Pancake's" suggestions. I have my own opinion on them which i won't share.
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AssPancakes429
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PostPosted: Mon Jul 14, 2014 2:12 am Post subject: No icon Re: Freak Fortress 2 Boss Suggestions Reply with quote

Seeing how much a load I'm putting up on big bang, I'm going to just put out anything else I suggest on to Hax's thing, so for now this future message will be my suggestion.

I am gonna bonk you!
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